Auto Trigger: A feature which makes it possible to use the pump of a pump-action paintball gun as the trigger.
Back Bottle: The power source of a paintball gun, usually an aluminum cylinder attached to the rear of the gun which is filled with enough CO2 to supply the power to fire 300 to 800 shots. Also called "constant air tank" or "C/A tank".
Back Player: See "spotter".
Batting Down: A term used to describe what happens when a semi-automatic paintball gun suddenly goes fully-automatic, a condition which usually occurs when a paintball gun runs out of gas or when there is a reduction in air pressure. Also referred to as "beating down" or "motor boating".
Beating Down: See "batting down".
Belly Dancer: A term used to describe a player who is crawling along the ground on his stomach.
Bouncer: A term used to describe a paintball that fails to break on impact.
Bump Up: The act or process of moving up to a final bunker after stopping temporarily at one or more intermediate bunkers.
Bunker: 1. A fortified defensive position. 2. To charge an opponent.
Burn The Lane: The practice of firing a stream of paintballs ahead of an advancing opponent with the idea of having him run into the barrage of paintballs. Also known as "leading the target".
C/A Tank: See "back bottle".
Cherry: See "newbie".
Chopped (A Ball): An expression used to describe what happens when a paintball breaks in the gun because it failed to drop all the way down into the breech or chamber. Also referred to as "pinched" or "sliced".
Chrono: To measure the muzzle velocity of a paintball gun using a chronograph, an electronic instrument used to check the speed of a paintball in feet-per-second.
Clean: A word used to describe a player who is unmarked after being hit by a paintball that failed to break.
Corkscrew: A term used to describe the erratic flight of a paintball.
Cover Man: See "spotter".
Dick: A player who cheats or resorts to foul play.
Dimpled: A word used to describe the appearance of a paintball that has been exposed to cold temperatures.
Dumping: A term used to describe the unsportsmanlike practice of a player who continues to shoot at an opponent he has already hit and eliminated. Also called "overshooting".
Feeder: See "hopper".
Fips: Feet-per-second. Also "F.P.S." or "fps".
Floater: A player, often held in reserve, who has no set position on the playing field.
Gas Hog: A term used to describe a paintball gun which uses an excessive amount of CO2.
Gogged: To be hit with a paintball directly on the goggle lens.
Goose Egg: A large welt, usually produced by a point-blank hit or by a paintball gun that is shooting over the velocity limit.
Guppy: See "pod".
Hammer: See "hose".
High-Tech Gun: A state-of-the-art factory or modified paintball gun.
Hopper: A term used to describe the paint pellet receptacle mounted on the top of a paintball gun. Also called a "loader" or "feeder".
Hose: To shoot continuously. Also "hammer" or "pepper".
Hoser: A player who shoots a lot of paintballs. Also called a "hose head".
Hot: A word used to describe a paintball gun that is shooting over the velocity limit.
Loader: See "hopper".
Motor Boating: See "batting down".
Newbie: A first-time player. Also called "cherry" or "squid".
Out Of Round: A word used to describe the appearance of a paintball that has lost its shape.
Outlaw Game: See "pick up game".
Overshooting: See "dumping".
Paint Blender: A derisive term used to describe a paintball gun that keeps chopping paint pellets, either due to a mechanical defect or poor design.
Paint Check: A visual examination of a hit player for a paint mark.
Paint Slinger: A paintball player.
Pellet Pusher: A paintball gun.
Pepper: See "hose".
Pick-Up Game: An informal paintball game, usually played without judges or referees. Also called "outlaw game" or "renegade game".
Pinched: See "chopped (a ball)".
Pod: A plastic container used to carry spare paint pellets, usually carried in a harness or fanny pack. Also called a "guppy".
Podding: A synonym for "reloading".
Pops: A derisive acronym used almost exclusively by young paintballers to describe older adult players. It stands for Pudgy Old Paint Slingers. Also "P.O.P.S." or "POPS".
Posting: A term used to describe the actions of a player who is sighted in on an opponent's position and who is concentrating on neutralizing or eliminating that particular opponent.
Post Up: To take up or move into a position.
Push: An aggressive advance.
Rainmaker: A player who rains down paintballs on his opponents by lobbing his shots into the air.
Ramping: A term used to describe what happens when the computer software installed in some electronic paintball guns allows a shooter to double his gun's maximum rate of fire and to shoot far faster than would otherwise be humanly possible.
Renegade Game: See "pick-up game".
Rock & Roll: An expression used to describe fully automatic fire.
Sliced: See "chopped (a ball)".
Split The Seam: An expression meaning to penetrate or break through the opposition's defensive line.
Splooged (A Ball): An expression meaning that a paintball has burst in the barrel of the gun.
Spotter: A player who, in addition to providing suppressive or supporting fire, serves as the eyes and ears of his teammates, especially for those crawling along the ground. Also called "back player" or "cover man".
Squid: See "newbie".
Stock Gun: An unmodified paintball gun.
Stretch Bunker: A distant or far off bunker.
Sweet Spot: A defensive position which provides an opposing team player with excellent cover or a significant tactical adantage.
The Box: The place where players go after being eliminated or disqualified.
The Break: The opening move at the start of the game, when the players emerge from their flag stations and hustle onto the playing field. Also called "the breakout".
The Tape: The boundary line of the playing field. Also called "the wire".
The Wire: See "the tape".
Tricked Out Gun: A paintball gun that has been extensively modified.
Trigger Bounce: A term used to describe what happens when the vibration from the recoil of a paintball gun causes the gun to fire even after a shooter stops pulling the trigger,
Tune: To adjust the speed or muzzle velocity of a paintball gun.
Velocity Spike: A sudden, often inexplicable increase in the muzzle velocity of a paintball gun.
Walk-On: A player that shows up for a game without a reservation.
Wombat: A spectator or nonparticipant.